Character and Controls

The third person character will acquire physical attributes as narrative badges.I.e., you'll be able to look at the character at the end of the game and more less discern which story elements they've participated in and to what degree of success. For example, a torn shirt would indicate having run into the level one zombie type transformers (a purely cosmetic example) and bloody earholes would indicate having gone the self-injured ear drum transformation-immunization option (a more functional example).

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